Birth of NFTs
Collectibles has been a hot topic in the crypto world ever since CryptoKitties exploded onto the scene in December 2017. Combining the power of the Non-Fungible Token (NFT) technology, the mainstream adoption of creature catching/breeding games thanks to Pokemon Go, and the soft-spot we all have for just about anything with kitties, CryptoKitties became an overnight success. Its disruption was so significant that it not only congested the Ethereum network, using 20% of its computing power at one point, it also had some of its kitty tokens sell for over $100,000. Seeing the immense potential ERC-721 NFTs, many blockchain developers entered the space with their own Dapps – one of those being Gods Unchained developer Fuel Games.
Fuel Games’s first foray into the field happened in March with a game called Etherbots. Etherbots allowed users to create their own bots with parts of varying rarities (ERC-721 tokens) randomly dropped from purchasable crates, and ultimately battle others’ bots – all on the Ethereum network. At its much-anticipated launch, more than $1 million worth of parts were sold, accounting for 5% of all Ethereum transactions, while some parts were selling for as high as $18,000. With the success of Etherbots, Fuel Games were able to secure $2.4 million in funding in July from various Capital ventures, including Coinbase, for their next title: Gods Unchained.
What is Gods Unchained?
Gods Unchained is a Tradable Card Game (TCG) with a unique IP that borrows some gameplay mechanics from industry leaders like Hearthstone and Magic the Gathering while also mixing in some of Fuel Games’ own innovations. Players choose one of six God, each with their own unique God Powers, and build 30 card decks to do battle (see the Gameplay Trailer – revealed on November 15th – below).
The first innovation Gods Unchained brings to the table is the ability for each player to choose and lock one of 5 God Powers at the very beginning of each game. This allows for players to somewhat adapt their deck’s strategies on the fly according to their expected match-up. Here are the Gods along with their revealed Powers:
The other innovation that sets Gods Unchained apart from the other card games is the game’s very own Mana Lock resource system. In Gods Unchained, you will unlock one mana lock at the start of each of your turn and refresh all empty mana gems. There is one lock on each of your first five mana gems, so you’ll be unlocking one gem turns 1–5, just like any other traditional automated system. The sixth mana gem, however, starts the game with two locks on it, and won’t be accessible until turn 7. There will be two locks on your seventh mana gem (accessible turn 9), three locks on your eighth mana gem (accessible turn 12), and four locks on your ninth mana gem (accessible turn 16). Designers hope this unique system will create snappier games with more interactions between players while they have the leeway to print much more powerful cards at higher mana costs.
The other aspects of the game are made up of the tried and true characteristics of successful TCGs of the past. Cards are obtained via opening randomized packs. Packs contain 5 cards, which are all unique ERC-721 tokens, that come in 4 different Rarities (Common, Rare, Epic, Legendary) as well as 4 different Shine – or cosmetic – levels (Standard, Shadow, Gold, Diamond). Each card even has its own Purity value within each Shine category and the highest ones actually have shinier in-game graphics. The probability of each Rarity, Shine level, and Purity value is hard-coded into smart contracts while the scarcity of each and every card is visible for all to see thanks to the transparency of the blockchain. You can check the Purity values of your cards by inputting your Eth address here.
True ownership of their cards is something TCG players had never achieved going from the paper card days to the modern era of digital card games – until Gods Unchained. In fact, the hype for this unreleased game is so high that $2 million worth of Genesis Set packs have already been pre-sold on their website. A Mythical card (one-of-a-kind, with only 4 unique ones released per year) was auctioned off for over $60,000, making it the second most valuable card in the world behind Magic the Gathering’s Black Lotus.
The game is expected to release its Beta in Q4 of this year and purchasing any amount of packs will grant you access to the Beta. The Limited Edition Genesis Set, made up of 380 unique cards, will be sold until either the hard-cap of $15 million is reached or the game launches in Q1 2019 and will never be available again. There is also still 1 ultra-rare Mythic card that have yet to pulled from the Genesis Set packs. There will be a separate non-tradable Core Set of 250 cards that is fully unlocked with Free-to-Play, with which one can make decks good enough to compete. However, having access to the Genesis Set cards will give an edge through the flexibility of being able to craft the most powerful meta decks of one’s choosing. The rarer Genesis Set cards are therefore expected to fetch hefty prices in the secondary markets.
Another good reason for backing this project is that Fuel Games have established a good track record with the success of Etherbots and are known to reward their early adopters handsomely with goodies in their future titles (see Etherbots promotion below), already mentioning having plans for Genesis card owners. Last but not least, the importance of the design team having the influential mind and streamer “ADWCTA” from a game whose playerbase is being targeted (Hearthstone) cannot be understated.
What Packs to Buy?
There are currently 4 types of packs on offer at different price points: Rare Pack, Epic Pack, Legendary Pack, and Shiny Legendary Pack. Which pack has the best value? How much of each pack should you buy? We’ve done the math and here are the results:
If your goal is to complete a Set of all 380 cards:
Rare Packs + Legendary Packs
Rare Packs are the best source of Rares + Epics and should be prioritized over the Legendary packs (Epic Packs are terrible value and should not be touched). Once you reach the desired amount of Epics – as you will collect all Commons & Rares way before Epics – you can switch to cracking Legendary packs only.
If your goal is to complete a Set of all 380 cards in Shadow, Gold, or Diamond Shine level:
Rare Packs + Legendary Packs
It’s not really feasible to collect a Shiny Set of any level from solely opening packs as their drop rates are very low (5% for Shadow, 1% for Gold, 0.2% for Diamond). For Commons, Rares, and Epic Shinies, Rare packs are still the best source because you’re giving yourself the maximum chance to proc the Shinies for the least amount spent. For Legendaries, regular Legendary packs offer better value than Shiny Legendary packs. Shiny Legendary packs at first seem great due to having 25% Gold and 74.8% Shadow chance (Diamond is still 0.2%), increasing your Gold chance by 25 times and Shadow Chance by 15 times while only being 9 times more expensive than regular Legendary packs. However, when we factor in plain Legendaries and our ability to forge them into higher Shine (5 Regular –> 1 Shadow, 5 Shadow –> 1 Gold, 5 Gold –> 1 Diamond), the regular Legendary packs end up giving the better deal.
Forging along with Trading will be the best way to complete your Shiny collection once the game launches.
If your goal is to pull the undiscovered Mythical card from packs:
The chance for any card in any pack to be Mythic is one in a million – literally. “So you’re saying there’s a chance?!” Yes! And Rare packs are once again your best bet.
If your goal is to achieve maximum value now so you can trade your cards for whatever you want later:
Every Rare Pack gives you 1/40 of a Legendary, 1/5.7 of an Epic, and 1.1 Rares, not to mention the greatest chance at Shinies and Mythic per amount spent. If we assume some of the most played and sought-after cards will be Rares and Epics (as Legendaries will be limited to one per deck, compared to 2 for every other Rarity), you will be able to trade your duplicates for great value in the secondary markets.
Note: If you’re unfamiliar with Metamask or don’t know how to get some Eth, you can find full instructions on how to buy a pack here.
As Gods Unchained labels itself an E-sports game, the competitive scene will be heavily supported. Sometime in Q1 2019, the first Gods Unchained World Championship will take place. The prize pool is set to be $100,000 + 10% of all card pack sales, capping at $1.6 Million if the project hard-cap is reached. Entry into the tournament will require a Championship Ticket, which are ERC 20 tokens that were inserted into the first 20,000 Legendary Packs sold. They have long since sold-out but can be purchased second-hand in exchanges such as Emoon, Idax, Radar Relay, and GUdecks.
Other Ongoing Promotions
Gleam Giveaway (now concluded)
Until the end of October, the Gods Unchained Gleam giveaway gave you a shot at winning $10,000 in prizes. You could increase your entries by spreading the word through different channels, with 5 Entries guaranteeing a Gold Legendary (Blessed Chimera) prize. Prize winners were chosen and pack prizes were sent. Chimeras will be distributed right around the time Beta is released.
Each Etherbot part that has existed before July 17th can be used to receive 1 random card in the Etherbots Promotional Set – a special Set made up of 16 unique cards. Shadow or Gold parts used will earn you Shadow or Gold cards. Parts will be turned in sets of 5 to redeem a pack of 5 cards, and if one of those parts happens to be a Lambo or an Ancient Protector, you will receive an exclusive Etherbots Promotional Legendary card.
Etherbot parts can be purchased second hand in Fuel Games’ official Etherbot Marketplace (look for parts with the “GU Eligible” label). The promotion contract will launch in November, and will be available for at least two weeks.
OpenSea and Rare Bits are 2 marketplaces where users will be able to trade Gods Unchained cards. Special Promotional cards Open Sea Raider and Rare Blitzer will be made available through these 2 marketplaces, respectively. Details on how to obtain these non-tradable cards have not yet been disclosed.
Global stats of all cards in existence & global collection ranking & detailed collection browser with stats, including packs bought, referrals used, and estimated collection value.
Visual card browser, including all cosmetic versions & deck editor, importer, browser with draw-test tool & multiple-pack-opener tool.
Deck editor, browser & card, collection browser.
Rough card pricing estimates based on rarity probabilities and scarcity (Note: we do not endorse their “buyer’s guide”).
Further Official Info (from Discord)
Status & Beta
– Beta will roll out in several stages. The Closed Beta has been released to about 130 active community members on November 28th. The next big wave of invites will go out around the time of the next Beta build (0.8) on December 10 to other users who have purchased packs (and registered on apollo.gg). Smaller waves are also going out between patches as the engineering team sees fit. An Open Beta period of around three months will come next, followed by full launch.
– Gods, Genesis Set Cards and Core Set cards will all be released gradually over the course of the beta to give each God and card more analytic attention. You’ll always be able to play the game once you’re in Closed Beta, but there will be time windows where PvP is enabled for stress testing which will gradually expand as beta goes on.
– In Beta, you will have access to the Genesis Set cards you have purchased, and all the Core Set cards (the Core Set cards will be earned through gameplay once the game launches).
– The 1st build of the Closed Beta includes 131/377 Genesis Set cards, 50/250 Core Set cards, 4/6 Gods, and 8/30 God Powers. The 2nd build will have around 400 cards total (around Dec. 10).
– The Beta’s computer spec requirements are quite high for now and does not run well on Mac. Optimization is important to the Devs but it is at least one major update away – they’re focusing on getting all the core functionality into the game first, so the can optimize at the right time.
– Streaming the game and sharing videos is permitted. Devs would just ask at the beginning of any stream or video to share how this is a closed testing beta, with limit cards and features in play, where the point is to gather initial feedback and find bugs.
– Sound effects for individual cards is on the roadmap but may be a couple of releases (builds) away. Voicing is being worked on and casting for it is most likely already finished.
– Shiny cards will get a new animation in a future build (targeted within December) + more cool stuff after that.
– In its current form with most cards not being in the game, Beta gameplay is naturally not balanced (the two most aggressive Gods are not out yet, and the board clears are barely there. So, midranged tokens is going to be dominant). Devs have an internal target for when balancing will kick in and that’s when they will actually start reviewing things from that perspective in terms of beta analytics and feedback.
– The current Mulligan system is not the one Devs designed and the first/second mechanic is just a placeholder that is not designed to be balanced.
– Beta roll-out priority can be summarized as: 1.Fun & competitive gameplay, 2.Missing cards, 3.QoL features (such as chat/friendlist), 4.Missing game modes (such as Battle Royale).
– The Genesis Set is aimed to be evergreen (will not rotate out of Standard play). Also the Genesis cards will never be re-printed (there may be functional re-prints depending on the meta, but the exact same card will never be released again).
– Prometheus and Atlas are the 2 Mythics in Genesis packs. Prometheus was opened on November 23 but Atlas is still waiting to be found. If it never gets opened, Devs have not confirmed whether it will ever exist. A pack-based lottery is the first system they discussed as it seems the best way to do it, but nothing is finalized.
– The 4th Mythic will not be in packs, will also not be auctioned off.
– The God Powers are a little higher impact than Hearthstone hero powers and have varying mana costs (1 to 6). They are designed to be evergreen and the goal is for them not to change or rotate out in any fashion after game launch. God Ultimates are designed to not really be played around (or else they wouldn’t be powerful enough).
– Devs want to create classes (Gods) that play drastically differently in their goals, but are forced to interact with each other repeatedly. Comparatively, MTG’s deck construction aspect is amazing, but its interactions are clunky. And Hearthstone’s decks feel on rails or gimmicky, but interactions are good. GU aims for Lego-like design, but to still retain the Hearthstone levels of interaction (and make those interactions more meaningful).
– Devs have a set power level for all cards, and they won’t be printing cards that are intentionally above the power level of cards that see play.
– There are no “Color-mechanics” in the game because the new player experience wasn’t great with it. For deck-building, GU cards are a lot more modular than Hearthstone. Devs wanted the cards to feel like Lego blocks, as opposed to in Hearthstone where they feel more like puzzle pieces.
– Generally, Deception is the RPS (Rock Paper Scissors) heavy God, Nature is the RNG heavy God, War is the math heavy God, Magic is deep strategy heavy God, and Death/Light are more middle ground.
– Devs’ approach to RNG in GU is to avoid absolute randomness (which is rampant in Hearthstone) and limit it to strategic randomness and/or give players ways to reduce or remove randomness. Controlling RNG of resource generation is one of the top levels of skill to master in a card game, and Nature is the class that will explore it the most. Variance will always be high, but overall, GU’s variance will be significantly lower than Hearthstone, but still present. It will be nowhere near chess.
– Balancing is taken very seriously as GU aims to be an esports game. A lot of math in the form of formulas and processes is used to balance the mechanics and stats of cards. Devs also have a pro Hearthstone player to help with light deckbuilding for basic archetypes of each God to make sure they’re relatively balanced.
– In terms of depth, GU will be more strategic than Hearthstone which is designed for a wider audience. GU cards will have a lot more text space than Hearthstone, but still nowhere near what MTG allows for.
– When comparing GU card power to Hearthstone cards in terms mana cost, the design wants 1 and 2 mana cards to be more powerful than Hearthstone, 3 and 6 mana cost cards to be on the same level, and 4 and 5 mana cost cards to be less powerful than the Hearthstone cards. GU’s removals are also more costly than Hearthstone (Arcane Explosion is where removal options are balanced around, not Twilight Flamecaller).
– All the cards that aren’t blatantly super RNG/meme-y have been designed with archetypes (not specific decks) in mind, that works with God Powers and Core Cards. The goal is any time you think “my deck needs a bit more X”, that you can do that without destroying your whole deck. Subgoal is for the vast majority of cards to be usable by at least 2 God Powers
– There will not be another re-balancing at anywhere near the scale that happened right before Beta. But individual cards will be adjusted through beta, so catching them early means the correct version will get more testing time which would be super helpful. Devs appreciate feedback if anything looks out of balance.
– Starting deck size is 30 and the starting hand size is 3 cards. Max creatures on the board is 6 and max cards in hand is 9.
– Runes (a set of small spells), Anims (small creatures), and Enchanted Weapons are are all properly valued (same as if they were independent cards) 2 Mana cards.
– The mechanic “Delve” lets you choose a card at random (not from your deck). All Delve effects from your deck will specifically say so.
– The mechanic “Foresee X” lets you look at the top X cards of your deck and choose whether to keep any of those cards on top or send any of them to the bottom of the deck.
– The mechanic “Ward” blocks one effect that originates from a Spell or a God power (including friendly ones). It does not block Weapons, creature Abilities or Roars.
– The mechanic “Backline” means the creature cannot attack. The creature also cannot be attacked until all friendly non-backline creatures are dead.
– The mechanic “GodBlitz” means the creature or weapon can attack any target the turn it is played (Weapons without this keyword cannot attack right way, just like creatures cannot).
– The mechanic “Flank” allows you to attack any target (including Backline) as long as one other attack has been made this turn.
– Any mechanic appearing more than once in a class (God) is probably a core class concept that will occur in its pure form in the Core Set.
– Gods cannot go above 30 health with the Heal mechanic.
– The order of things when a creature dies is as follows: creature dies, afterlife effects trigger, then it goes to the Void (or is removed from the game if Soulless). Buff effects do not remain when a creature is moved to the Void, unless specified.
– Discards do not go into the Void unless specified. The Void is for cards that have been played from your hand or from the board.
– For any card that has “obliterate cards in the void”, if you have less cards in the void than the amount specified on the card you will not be able to cast the spell. Obliterating specified number of cards in the void is part of the casting condition.
– The God “replace” Legendary cards all have God powers that are stronger than your starting God powers. If you have picked and already used an Ultimate God Power, you cannot get the stronger God power as you have no existing God power to “replace”.
– One does not need to Activate their cards (turning them into ERC 721 tokens) in order to play the game. This is just for selling/trading/transferring your cards once trading is enabled with game launch. Developers have also hinted at implementing a way to only activate the cards/packs of your choice and recommend waiting on activation till Gas prices are low.
– There are plans to support the bundling of cards/sets/decks so they can be transferred in large amounts with one transaction.
– There are no plans for an in-game currency. Although there will be a progression tier where you unlock untradable cards, earning tradable cards/packs through gameplay will not be easy. They will be reserved for winning tournaments / Battle Royales.
– Forging (turning 5 identical cards into 1 of higher Shine) is essentially a burn and mint process, as you’re exchanging old tokens for new ones.
– The upcoming version of the Activation tool will allow for activation of individual cards and will make it possible to forge cards before activating them (you also will be able to forge without doing the activation step at all).
– Unopened packs will not be sold due to legal purposes. Although Devs don’t think they would be classified as securities, they lack the utility to make the team comfortable enough to sell them in such a grey space.
– The official GU marketplace that is being developed with 0x tech is targeted for release sometime between Beta and game launch. It will at first be web-based (as opposed to having an in-game interface) and will allow GU cards as well as Etherbots parts to be traded.
– The goal is to have 4 Seasons per year (new Set every 3 months) with Rare packs for each Season priced around $5 and pegged to USD.
– There will be many customization options including Card Backs and custom board items (things which show up on your side of the board which the opponent can also see).
– A deck builder with a share button + an easy way to import decks into the game is in the works.
– In the game when you mouse over cards, you will get an explanation of the relevant keywords to reduce confusion.
– The Tribe info will be on the cards in the game.
– There will be an Elo/Ladder-based Standard competitive (Constructed) mode besides the Battle Royales (Limited mode). Battle Royale may feel a little like “a PvP Slay the Spire”.
– There’s no set date for the World Championship but the target is March – April 2019. In terms of what cards will be legal for it, Season 1 cards most likely will also be in play besides the Genesis Set and The Core Set.
– After about 2 years, Devs will likely create 2 play modes: Standard and Extended. All the cards printed in the last 2 years will be legal in Standard (along with the evergreen Genesis Set) and all the cards in existence will be legal in extended.
– “Single player vs the AI” mode is in the game. However, some type of PvE Story mode will not be in at launch, though the Devs plan to have it eventually.
– There could be content/modes allowing for “dual-god” gameplay in the future (like Hearthstone’s dual-class events). But the early days testing will first make sure the vanilla constructed experience is well-balanced.
– Card bans, if necessary, will be done in a decentralized and community-driven manner.
– One is allowed to have more than 1 account. Devs feel they can’t do much to stop that & won’t bother – they’ll leave it trustless.
– Each Eth address can use only 1 World Championship ticket.
– Devs are forbidden from selling their cards on the marketplace.
– It is possible to buy packs on mobile using Coinbase Wallet (old name: Toshi), though desktop MetaMask extension is recommended. You cannot transfer the cards from Coinbase Wallet to MetaMask Wallet until the game’s launch, but you can export your private keys from Coinbase Wallet and import into MetaMask to have access to them on your desktop.
– imToken wallet has rolled out support for NFTs and is officially endorsed by GU.
– You will be able to change your email address associated with your card wallet once the game launches.
– Devs have plans to support the game in Japanese, Korean, Chinese (simplified), German, and Spanish with plans to support additional ones based on demand.
– When you buy super quickly with two separate purchases of same size, same user, same type on the same block, it is possible to get duplicate packs. Can be avoided by spacing out transactions.
– As of September 12th, Fuel games has 15 full-time employees. Lots of devs are working on the Apollo platform which underpins all their games, as well as the games themselves.
– GU team overseas about 70 different artists from different studios who have all come together to create the beautiful card art. Each artist is sent a description for each piece of art which are commissioned exclusively for the game.
– The concept of renting/lending cards as well as distributing prize winnings in a trustworthy way (with blockchain contracts), and this in turn enabling an E-sports team ownership infrastructure has been acknowledged as “awesome” by devs. They will try to push this concept forward.
– The Etherbot promotional set and how to claim the cards (for part owners) will be revealed at the same time as the GU in-house marketplace – because this will be the marketplace for both GU and Etherbots.
– In terms of blockchain code security, an external contract developer was hired to perform an audit for the Genesis contract (it’s also been reviewed by MANY people). Additionally, Devs will be deploying new contracts for Season 1+ to add functionality such as single card activation. All these contracts will also undergo an external audit.
– There will be no rush to try and reserve the desired in-game username as they will not be required to be unique.
– Game APIs (including image API) are being moved around in preparation for Beta and will receive a large update soon. Fansites relying on these APIs may experience repeated downtimes as a result.
– The game will eventually be released on mobile/tablet, but launching on PC first is the priority.
To interact with the Gods Unchained community or dev team, make sure to drop by the official Discord.
Disclosure: Some of the links in this article are affiliate links. If you’ve found this guide helpful, feel free to purchase Gods Unchained packs using our referral code (at no extra cost to you).
NBA Top Shot: The First Mainstream NFTs?
Anyone familiar with the world of NFTs will have heard of Cryptokitties and their creator Dapper Labs (formerly Axiom Zen). While the game is still going strong among its core following, outside factors like the congestion on the Ethereum network prevented the cute cat collecting game from ever going mainstream in 2017 in a way it perhaps could have. The folks at Dapper Labs haven’t sat by sulking at the state of things however, and instead elected to take matters into their own hands. They have developed a completely new blockchain dedicated to gaming, entertainment and collectibles, called Flow, launching with a flagship product: NBA Top Shot. Will NBA Top Shot be the experience that takes NFT ownership to finally go full mainstream?
Who’s Behind NBA Top Shot?
With its surprise explosion in popularity in 2017, Cryptokitties opened the eye of many collectors and gamers alike at the possibilities of the blockchain technology. On the back of this success, Cryptokitties was spun off into its own company called Dapper Labs. They’ve received north of $50 million in funding over the years and have formed strong partnerships, both due to their previous successes but also because of their future plans with Flow attracting major partners such as Samsung, Google Ventures, Andreessen Horowitz, Union Square Ventures, Coinbase Ventures just to name a few.
The NBA Top Shot game meanwhile has scored an official NBA license and was designed in partnership with the NBA and the NBA Players Association. Investors in the project include players like Andre Iguodala, Spencer Dinwiddie, Aaron Gordon, JaVale McGee, and Garrett Temple. This, folks, is as legit as they come in the world of crypto.
What Is NBA Top Shot?
NBA Top Shot offers an interesting opportunity: “for the first time ever, NBA fans can truly own a piece of the action — and trade with friends for real money in a new kind of hoops economy.” But you might be asking yourself how does this really work . Essentially, every new real-world NBA highlight is broken down into individual moments and turned into rare video collectibles with limited supply on the blockchain.
Video showing pack opening and how an individual moment collectible looks like.
Packs that contain these highlights are sold in limited numbers, and extra layers of collectability are added in the form of rarity (changes the border of the video highlight box presenting the highlight/card itself each with different scarcities) and the random serial number which is the unique mint number within the overall edition size (for example being #1 out of a print of 50 would give it quite a big premium).
Game, Collectible, or Something Else?
So there are these NBA highlights you can buy from packs and collect – but what else can you really do with them? Currently, the main attraction for early adopters are the limited-time Challenges that are generated by the NBA Top Shot team. These are a type of quest where you are asked to own a specific set of cards by a certain deadline and are rewarded with an exclusive moment that’s only generated through these specific challenges.
Another section which rewards you, at least socially, for filling out your collection is the “My Showcases” section. Here you can put together your favorite moments to create a chained highlight reel or simply show off some of your most prized collectibles. For example, one user has a showcase of all #1 serial number legendaries owned – something that would certainly cater to the hardcore collector / whale demographic of this experience. For those putting a bigger premium on utility, a mobile game that will let you use your moments is currently being worked on, though details on that are still scarce.
Last but certainly not least is the “Marketplace” where you can buy and sell individual cards within the site itself. This provides a convenient way to engage with the secondary market, albeit trades incurring a 5% fee that goes to the team. Recently, there’s also been the addition of a “Latest Sales” section that gives you a glimpse of which moments are popular and what kind of prices they’re going for.
Here at TokenFlipper, we’re huge NBA fans with an extensive history of collecting basketball cards as well as more traditional trading cards. NBA Top Shot, on its surface, ticks all the boxes especially with its high polish, execution and official license as far as matching our interests and expectations. The NBA is a huge global sport with over 1 billion fans spread all across the world and being an official ‘part-owner’ of your favorite players’ most spectacular plays has wide appeal. The age old hobby of collecting sports cards is currently experiencing a renaissance thanks to the promotion by the likes of social media guru Gary Veynercheck and that’s likely to have positive trickle down effects on the burgeoning new field (and logical evolution) that is NFTs and digital collectibles. Dapper Labs has done a great job at hiding the blockchain aspects to the average user whilst still maintaining the provable ownership blockchain element that underpins the whole experience. This combination has the makings of something that can explode into the mainstream and should thus handsomely reward early adopters. Initial indications from the closed beta paint an encouraging picture: 17,000 closed beta users purchased nearly 43,000 packs of NFTs driving more than $2 million in revenue.
Having said all of that, the project is not without some legitimate concerns. Packs with legendary limited moments (usually limited from 49 to 70 copies in existence and which should be the crown jewels of this collecting experience) are really expensive (sold in $230 packs). The disturbing part in this is that the legendary moments within them are labeled as “Limited Edition” but nothing currently stops the team from printing the same highlight/play in another set. In fact, you can see that this has already transpired with the infamous Zion Williamson rejection against the Nuggets: it has been printed both in the Holo MMXX set (50 of them) and the Cosmic set (49 of them), thus diluting the collection of anyone who thought they were capturing an ultra rare piece of NBA history (and these are sold for thousands of dollars on the secondary market).
Putting the same moment in different sets, which are just arbitrary categorizations added for collectability sake, is certainly not enough to justify tarnishing that “Limited Edition” claim put on these cards. The lack of transparency around the schedule, frequency, and nature of set printing also leaves a lot to be desired – making it very difficult to accurately grasp the supply dynamics of the economy. We believe true scarcity and transparent supply are the glues that make the digital collectible NFT magic work and the team’s either disregard or oversight in these matters is a considerable red flag one should consider before putting their hard earned money into this project.
Another aspect to consider if you truly believe in the crypto ethos of true ownership is that the moments themselves can’t really be carried outside of the NBA Top Shot website. The NBA is probably not comfortable with their highlights being displayed in any old location and while that might be a legitimate concern for them, it does open the question of what do you really own when you collect these moments and whether these can really be classified as an NFT in the traditional sense of the term.
How To Invest
There is nothing free in NBA Top Shop so the first thing you’ll have to do is top up your account with either crypto or credit card over at the Dapper account page, found in the NBA Top Shop page under “Wallet Balance”. Our initial inclination in these type of collectible opportunities is going for the rarest of items (legendary moments) but the lack of reprint protection as pointed above has made us tentative to follow this approach even if it probably still holds merit. Another popular angle is collecting legendary packs themselves (as opposed to rare and common packs which have much less built-in scarcity) without opening them and keeping them for re-sale at a later date, since the team has recently confirmed trading of packs on the marketplace will soon be enabled. With no announced date however, one might be forced into a longer ‘hodl’ than desired.
For more specific investment approaches, one needs to dip their toes in and really follow the game and community quite closely. Seeing which type of moments and which players are attracting the big bucks may evolve over time and certain trends might occur, such as relatively fringe players like Tyler Herro attracting a cult following and fetching bigger valuations than you might have expected based on their on-court output. Lower serial numbers and serial numbers matching players’ jersey number are at huge premiums but whether they are worth that markup will take more time and data to answer. If you’re really planning to go deep here, highly recommended sources include CryptoSlam and Intangible where there’s more data than you’ll know what to do with. As a collector, speculator, or flipper, this is exactly what you want to be geeking out over. The immediate liquidity at one’s disposal puts NBA Top Shop far ahead of any physical collecting as far as practicality goes and is a firm reminder as to why digital NFTs are the future of collectibles.
The author as of this writing holds no tokens relating to this project. None of this is financial advice and you should conduct your own research before making any decisions relating to the topics discussed in this article.
Blankos Block Party: The First True AAA Blockchain Game?
Since the world’s first encounter with the COVID-19 pandemic, people have naturally been spending an increasing amount of time indoors and by extension spending more time to play video games, leading to significant surges in gaming sales. In these difficult times, our perpetual need for social interaction has not only resulted in the high usage of communication tools like Zoom, but also with simple multiplayer online games with small budgets like Fall Guys and Among Us breaking Twitch viewership records – the latter getting nearly half a million viewers during a broadcast featuring streamer all-stars and the ever popular US Congresswoman Alexandria Ocasio-Cortez. The undeniable success of such interactive party games no doubt makes the present a great time to enter the space and Mythical Games with their title “Blankos Block Party” aims to do just that.
Mythical Games is a Los-Angeles-based developer that describes itself as “a next generation game technology studio”. Founded in 2018, they have raised $16 million in two rounds of funding in the same year followed by an additional $19 million in November 2019 from a group of Venture firms lead by Javelin Venture Partners and including Galaxy Digital – totaling $35 million in funding. They currently have about 50 employees with an executive team that packs plenty of industry experience having had high-level roles at Activision Blizzard, Electronics Arts, Oculus VR, Zynga, and Telltale Games.
Leveraging their dGoods blockchain technology, Mythical aims to create universal economies driven by player ownership with the core belief of “true ownership of digital assets, verifiable scarcity, and integrated secondary markets are the future of games”. They want to create a platform that provides a suit of services which other developers can use to make their very own player-owned and driven economies around their games. What better way to prove the effectiveness of this model than showing by example, with Blankos Block Party. Here is its first gameplay trailer, released in June:
What is Blankos Block Party?
Blankos Block Party is a free-to-play MMO party game set in a vibrant online world styled like a giant block party called ‘The Junction’, with a focus on custom art and design, world-building and exploration, and collecting unique Blankos. Using an ever-expanding array of building items, toys, and accessories, players will be able to design and build various types of single or multiplayer parties that include any combination of shooting, racing, and collection challenges in a user-friendly manner without any coding knowledge. The most popular user-created content will be richly rewarded.
At the center of gameplay are of course Blankos, fun and mischievous collectible digital vinyl toy characters each custom designed by talented artists. Players will not only be able to collect and customize their Blankos with different powers and abilities of their choosing as they level up but also make them truly unique with a wide range of skins, accessories, and gear.
What makes the game stand out as an AAA title and why we cover it: its blockchain elements. Each Blanko as well as other game items are NFTs that will be minted on an EOS private blockchain, where the asset’s security, ownership history, and provable scarcity are established. Players will be able to buy and sell these NFTs for FIAT currencies in the game’s marketplace as well as other trusted blockchain mainnets and marketplaces when those connections are made with time.
With multiplayer party games’ current popularity and the pandemic not going away anytime soon, this is a good time for Blankos Block Party to enter the market. The game looks polished and fun while the content-creation tools pave the way for unlimited new content. Though EOS isn’t known to be the most decentralized or adopted blockchain, it is more than capable of doing what’s needed from it: providing the NFTs provable ownership. In any case, game development is still very much a centralized proposition so users have no choice but to place their trust in the team – which in this case very much seems like a well-backed competent bunch.
The NFT real-money trading aspect should provide additional incentive to keep people engaged and playing like we’ve never quite seen before in this type of game. The Founders Packs offered are not only limited in supply, potentially making the contents quite scarce and lucrative if the game receives mass adoption like planned, but also offer lots of additional value in the form of Blanko Bucks – the in-game currency with which NFTs can be bought from the game’s own shop.
With that said, the project isn’t beyond reproach. The pre-sale launched with no disclosure of Founder Pack supply limits, without even a time-based cut-off. Not providing this basic level of transparency, which the blockchain could and should easily enable, is confusing to say the least. Furthermore, the marketplace will not launch with the November 17th Closed Beta and is planned for end of 2020/beginning of 2021. This means the NFTs within the Founder’s Packs purchased are trade-locked for at least a few months.
Lastly, the in-game currency Blanco Bucks is not a cryptocurrency and cannot be sold by players in marketplaces – likely due to stringent US regulations – which will inevitably lead to its trade in gray markets (something the devs had specifically mentioned they wanted to avoid with this setup). The game could really stand to gain from a liquid ‘valueless’ ERC20 coin that can be earned and traded to create that important Play To Earn path to draw in the large Free to Play player segment.
How To Invest
At the time of this writing, all Founder Packs are still available on the game’s website. They all offer good value at different price points though bigger investors will likely pull the trigger on the most expensive “Boss Pack” for as much as they are willing to spend.
The author as of this writing holds tokens relating to this project. None of this is financial advice and you should conduct your own research before making any decisions relating to the topics discussed in this article.
Polyient Games: The Ultimate NFT + DeFi Ecosystem?
Probably the hottest trend in crypto since the 2017 ICO boom has been the recent explosion of DeFi and the yield farming / fair launch movement that has come with it. This has opened up a highly profitable and engaging set of composable blocks for agile developers to swiftly put together. While the first wave of that trend seems to be fizzling out, it has no doubt paved the way for more innovation. A particularly interesting topic has now taken over the conversation: the resurgence of NFTs – which had laid dormant since the 2017 CryptoKitties mania. One ambitious project in particular aims to bring the world of NFTs and DeFi together under one umbrella and be the ultimate one-stop shop for everything NFTs, going by the name “Polyient Games”.
Polyient Games (PG) bills itself as the industry’s first investment firm focused on non-fungible tokens (NFTs) and blockchain gaming. Their parent company Polyient Labs is an early-stage blockchain startup incubator that has made investments into prominent up-and-comers in the space such as NonFungible.com and Cargo.build. With PG, the goal is to make investments into promising and preferably cross-chain blockchain projects that “unlock the full value potential of the non-fungible token (NFT) asset class”. Besides being an incubator and supporting partners with a wide range of services, the team also aims to build their own products and platforms leveraging some of the cutting-edge tech driven by their portfolio companies.
The first of these is a collaborative environment dubbed the Polyient Games Ecosystem (PGE) which aims to bring together a wide array of entities from a range of networks and verticals to collectively take the space to the next level and grow the pie for all involved in what is still a very nascent industry. Luckily for crypto investors wanting to be involved in this exciting environment, Polyient Games recently conducted a sale of tokens that exposes investors to a lot of the cool stuff going on in the ecosystem in the form of the Polyient Games Founders Key (PGFK).
Polyient Games Ecosystem
The Polyient Games Ecosystem is powered by the PGFK token and understanding either requires a closer look at the four key pillars that will constitute the PG Ecosystem.
Polyient Games Vault
At its very root, the PGFK token is an ultra-rare NFT enabling holders to gain lifetime rewards and membership to exclusive sections of the PG Ecosystem. The PG Vault is where you can take your PGFK tokens and stake them to earn from a range of rewards including chance based drops (made possible by Chainlink’s VRF – a provably-fair and verifiable source of randomness on-chain) and yield farming rewards coming from a combination of third-party partner token distributions and Polyient Games-specific rewards.
What’s interesting is that the amount of PGFK you hold and their generations (explained later) will serve to amplify your chances at the random drops and improve your farming power. There’s even been talk by the team of earning participation and achievement ‘badges’ that will go towards further boosting yield rates in a gamification layer that serves to seamlessly merge NFT, DeFi, and gaming.
There will be reward airdrops monthly and the first announced reward for PGFK holders is a share of the main utility token for Cargo – a NFT creation and trading platform similar to Rarible. It’s expected that the more the PG ecosystem grows – whether through direct investment by Polyient Games or through projects wanting to join the PG Ecosystem – the larger the potential reward pool will be for PGFK holders.
Polyient Games Dex
One of the main products being developed is the Polyient Games DEX. This is a crucial aspect of the ecosystem because it addresses the illiquid state of current NFT projects and those who invest in them. This fungible token exchange will be fueled exclusively by PGFK Particles in a token called XPGP (a utility token that represents a 1:1000 fraction of a PGFK). You will be able to put a PGFK (ERC-721) into the “Particle Bridge”, effectively burning them and receiving in return 1000 XPGP (ERC-20). You can similarly take 1000 XPGP (burn them) and send it through the Bridge to mint 1 PGFK NFT. We noted earlier that PGFK tokens have generations and each time a PGFK is sent through the bridge and deconstructed into XPGPs (or vica versa), the received PGFK or XPGP loses its previous generation number and is minted into a new generation. This thus creates a deflationary aspect for older generations which will favor ‘hodlers’ in PGFK Vault yield farming situations. This organic incentive for early gen0 PGFK holders to keep their NFTs is expected to trickle onto the rest of the ecosystem in terms of removing selling pressure, and ultimately raise prices given demand for either PGFKs or XPGPs grows over time.
It’s coming… 👾 pic.twitter.com/tmRKAU2Lla
— Polyient Games DEX 👾 (@PolyientDEX) September 22, 2020
The Polyient Games DEX will come in two waves – the first version is on the verge of release and will essentially be an adapted Uniswap fork that will quickly get things up and running on the Ethereum network. What’s much more interesting is version 2 that is slated for the end of 2020. V2 is a fast and cheap DEX built on the recently released Avalanche network by Ava Labs on their X-Chain. Combining the widely adopted token standards of Ethereum with the speed and cost of the Avalanche network could be a huge boon for a sector of the market that lives or dies by gas costs, in no small part due to the low-dollar-value of a lot of the transactions that take place. To incentivize liquidity on the XPGP-token pairs, you’ll be able to take your LP token and stake it inside the PGFK vault for further rewards beyond the trading fees generated – similar to what we’ve seen recently become popularized by the likes of Yams and Sushi yield farm projects.
Polyient Games Marketplace
The Marketplace is the wider umbrella under which the PG DEX sits, but it’s important to note it as a separate entity because of what it can potential bring the NFT space. Currently, one of the main problems plaguing the NFT space is a lack of liquidity (especially for the non-fungible tokens that can’t be traded on your usual exchanges) and no central flexible marketplace on which to explore the vast happenings in the space.
The PG marketplace has the potential to be the Steam of NFTs as beside from benefiting from the DEX and the Vault mentioned above, it will be a curated place where traders, investors, liquidity providers will all be interacting with each other. With all the money and eyeballs already locked into the ecosystem, it can serve as a concentrated and integrated platform where new NFTs can be showcased, presales conducted, and auctions can be had. This will naturally depend on how well Polyient Games is able to bring the different players in the wider NFT world together but the incentives are certainly there.
Polyient Games DAO
PGT is the native governance token for the Polyient Games Ecosystem and has been given to all participants in the initial PGFK sale on a 1:1 ratio. While the DAO is not expected to be operational this calendar year, the founding team have made their intentions clear that they plan to migrate the majority of decision making authority to PGT holders over time. Some of the areas under review for decision making migration include:
● PGFK Reward Vault Yields
● PGFK to XPGP conversion ratios
● PG partner participation criteria
● PG DEX rewards for liquidity providers
● Distribution of rewards generated by PG DEX transaction fees
As we’ve seen with many successful projects, the initial build-out by a centralized team to then transition to have the decision making be passed on to the community is a great way to live by the crypto ethos of decentralization as well as better fight any potential future regulations that could more easily target centralized entities.
Polyient Games Founders Key (PGFK) Token
The majority of PGFK tokens (12,000 out of total 20,000) were sold during a week-long sale that started on September 15 and sold out just few hours before the September 22 end date. They were sold at a price fixed to 1 PGFK equaling 400 DAI and the only cheaper tokens available were sold at a 20% discount in a presale for 500 PGFK conducted in mid-July. The rest of the 7,500 tokens were divided as follows:
— Partners & Giveaways: 7.26%
— XPGP Liquidity: 66.67%
— Team: 26.07%
As you can probably appreciate when we discussed the PG Ecosystem, the PGFK token is one of the most unique tokens to have hit the crypto scene in quite a while. The dual state in which a non-fungible ERC-721 can fluidly alternate between being a utility token fueling the marketplace side to a rare NFT with MMORPG-like traits that generates a lifetime worth of NFT lootbox-like rewards on the other is quite a fascinating dynamic. Let’s look again at the benefits that have been announced by the team to consider the active token tradeoffs for holders in the ecosystem.
● PGFK Holders-only Lobby: PGFK Holders can directly communicate with the Polyient Games team, Ecosystem partners, Games, and other PGFK community members.
● PGFK Member Rank: Given the scarce supply of PGFKs, PG will be leveraging a number of random-chance events to reward holders, including loot box and NFT airdrops.
● Early-Access to the Polyient Games Marketplace
● Polyient Games Marketplace Fee Reductions: All transactions within the Polyient Games Marketplace will include fees that will be collected by Polyient Games to reinvest in the Ecosystem.
○ Early Polyient Games adopters will have the opportunity to reduce and even remove these fees by stacking PGFKs. With the roll-out of the full PG Marketplace, PG will reduce 1% of the transaction fees with each PGFK held in a user’s wallet.
○ Fee reductions will initially be associated with NFT purchases, but it will likely be extended to the PG DEX. This fee will only be factored into Polyient Games’ fees and not transactional fees destined for liquidity pool participants.
● Early-Access to the Polyient Games Particle Bridge: The more PGFKs you hold, the sooner you will have access to the smart contracts necessary to convert them into XPGPs.
● Early-Access to Polyient Games Usernames: The more PGFKs you hold, the sooner you will be able to claim your official Polyient Games Web 3.0 username.
● Main transactional unit for all purchases made within the PGE platform.
● Main payment option for NFT pre-sales and auctions conducted within the PGM.
● Main trading pair for all fungible tokens listed on the PG DEX, including Ecosystem member in-game currencies, Polyient-backed token projects, and more.
PGFK Investment Potential
The NFT and DeFi space is moving fast and PGFK seems to be in prime position to capitalize on that trend by taking the focused investment approach of the Polyient Games team and using that to build out a wider ecosystem that will invite both the big developers / creators in the space as well as the technological partners such as Ava Labs and Chainlink to give the whole sector a chance to flourish at scale. While as a PGFK holder you don’t get any equity or direct stake in the companies within the PG portfolio or the wider PG ecosystem, there’s so far been conceited efforts demonstrated by the PG team to see PGFK holders rewarded, whether that’s through direct distribution of the main utility token in the case of Cargo or through the recent investment in Community Games which utilizes their decentralized tournament hosting capabilities to run exclusive tournaments with prizes for PGFK holders.
At a $8m fully diluted marketcap during the sale, the project was very competitively-priced when compared to the valuations of platforms such as $MEME which have a much smaller scope on the surface. Of course at the end of the day, it will come down to the execution of the different parts mentioned above and how well they use their position and network to stay ahead of the field by being the one-stop shop for NFTs in combination with the exciting doors that DeFi opens up. It cannot be understated that blockchain games/projects are greatly incentivized to join the PG ecosystem, not only due to instant exposure to a highly targeted and invested userbase but also near-instant liquidity provided by the PG DEX, allowing them to spend their valuable development resources on what they do best: make great products.
Seeing as DeFi and NFTs are the two hottest sectors in crypto right now and will remain so for the foreseeable future, this seems like an exciting ecosystem to be a part of both for developers and investors alike. Whether Polyient Games ends up being the ultimate NFT + DeFi ecosystem as the title questions remains to be seen, but they currently seem to be ahead of the pack in terms of bringing all these concepts together and having a cohesive scalable plan to make it a reality. Even though games and art are the logical kickstarters of today’s NFT ecosystems, anything from the real world can and will eventually be made into NFTs, and a flexible (incentives + marketplace + DEX), cheap (AVAX), and community-driven (DAO) ecosystem has as good of a chance to capture a piece of the much bigger pie of the future as any proposed solutions we have seen to date.
How To Invest
Since the sale is over, the only place to get a hold of PGFK tokens is on NFT marketplaces such as OpenSea. The price as of this writing is slightly above the initial sale price but good deals may be found for those willing to wait for sellers in need of fast liquidity.
The author as of this writing holds tokens relating to this project. None of this is financial advice and you should conduct your own research before making any decisions relating to the topics discussed in this article.
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